General notes :1) Play more with your primary shapes and the relationships between your primary/second/tertiary (Big medium small) shapes.
2) When adding details, sometimes it's just one or two little things you need to add or change (one more line to break up a large area, small details like nuts/bolts)
3) When having too much detail, sometimes it's just simplifying (removing noise) OR pushing things more towards the edge OR pushing them away from center so detail isn't so uniformed.
4) For linework quality, tight line drawing is always more about clarity, you don't necessarily have to draw all bold lines, but rather that you dont have lost edges or unfinished edges.
HW:
3 Pages of thumbnails for spaceship/aircraft (at least 4-6 tight thumbnails per page)
Include all the warmup, little napkin sketches too.
(1) PAGE MINIMUUUUUUUUUUUM at LEEEEEEAST
Can be anything you want, it just has to fly and have some sort of ENGINE/POWER SOURCE. (it needs to be turned on whether it be fuel or space magic or crystal !! )
You can make a transport ship, a fighter jet, but please include the refs and inspirations for your ship.
Hover cars (That are more sci-fi) are allowed.
Examples of tightness for thumbnails:
(Concepts by Isaac Hannaford for Destiny and Halo)
These are tighter (if you do these quality, than you can do maybe 4 thumbnails per page)
These below are looser: Can do 6+ Thumbnails per page




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