Things to recap :
1) When having a design language, make sure to repeat its motif or rules so it makes a cohesive design. Re: Having a curvy/curved element, make sure you see that curve repeated
2) Polishing notes:
Adding bevels and highlights tend to draw add a finishing touch.
More clarity helps with a "polished" look-- resolving material textures, shapes/forms (basically sharpening or having hard edges)
3) When designing mechs:
Superficial level of believability is in the joints : Showing/exposing some area where it rotates adds to its mechanical realism. Additional things to help with that is referencing mechanical systems, electrical systems/mechatronics, engineering and hydraulics. Mechanical things are all around us, so it's actually a familiar sight (how many times have you seen a crane on the side of the road?)
Helpful links:
Boston Dynamics Spot:
https://www.youtube.com/watch?v=kHBcVlqpvZ8
PResentation:
Peyton : polished + tight thumbnails
https://www.artstation.com/artwork/YN3gb
Isaac Hananford : tight thumbnails
https://www.artstation.com/artwork/mOAWa
Sheng Lam Loose Thumbnails:
https://cdna.artstation.com/p/assets/images/images/017/674/510/large/sheng-lam-hstn-env-props-sketches-sl05.jpg?1556902565
https://cdna.artstation.com/p/assets/images/images/017/674/514/large/sheng-lam-hstn-env-props-sketches-sl07.jpg?1556902568
Sheng Lam Tighter Thumbnails:
https://cdnb.artstation.com/p/assets/images/images/016/254/555/large/sheng-lam-props-flashlights.jpg?1551471651
When thumbnailing-- aim for clarity!!
Paintovers:
Jeff
Manolo
Victoria
Demo
Mech sketch!!



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